Game Engines
We have developed our own 3D game engine Flexible Reality Simulation (FRS Engine) which was used in our early games. Currently we work on a variety of 3rd party engines featuring:
· Gamebryo Lightspeed (http://www.emergent.net/1/Gamebryo/)
· Chrome Engine 4 (devtechnology.htm)
· TGEA (Torque Game Engine Advanced, vide http://www.garagegames.com/).
· UNITY (http://unity3d.com/unity/)
For 2D games we use a framework by PopCap company (http://developer.popcap.com/)
Intranet Infrastructure and Teamwork Solutions
As ZSK Progres s.c. features proficiency in network infrastructure solutions for companies, the intranet infrastructure in the company itself (and therefore in Artifex Mundi as well) is based on a top-level teamwork solutions. We use Microsoft technologies for network infrastructure and various software for teamwork-dedicated tasks; apart from the standard network solutions, we use:
· Microsoft SharePoint Server for document libraries, knowledge base and wiki
· Microsoft Project Server for project management
· Subversion with TortoiseSVN client for version control system
· Mantis for bugtracking
· Plone Content Management System for our web site (ZSK Progres website)
· NANT for automatic build system
· DUnit for automatic testing
· CruiseControl.NET for build and test server
· Jabber infrastructure for fast communication
Since we have been using the listed software for two years, our employees are highly skilled in the area of teamwork and the use of teamwork-dedicated software.