Artifex Mundi-Game Development Studio

Core Technology

Torque Game Engine: Advance

Some of our latest projects are managed by use of a awsome Torque engine which offers a possibility of creating games both AAA and casual class. With its help we can quickly and easily create games which may be destined both to Wii console as well as PC. More information about engine you can find on www.garagegames.com

FRS Engine

We have developed our own 3D graphics engine, called Flexible Reality Simulation, on which many of our games are based on (although we develop with the use of other engines too). The engine features the newest interface-oriented technology and scene graph architecture. It consists of three layers:

The engine core is dedicated to scene graph management and component management as well as some other minor tasks like virtual file system, XML support or application log.

The FRS components provide additional functionality which may be used by the scene graph layer components. Most of the components have their own scene graph object libraries and executives, but there are also independent scene graph layer libraries, like editable particle effects or GUI library.

The whole engine is controlled by Scriptarin language – our own scripting language, featuring a finite state machine, easy cooperation with native code and many other merits. The power of Scriptarin language may be experienced in The Scriptarians game in which the player writes his own programs in Scriptarin controlling fantasy warriors.

The most important engine features are:

More information about the Flexible Reality Simulation engine and some of its crucial components is available in our publications.

Intranet Infrastructure and Teamwork Solutions

As ZSK Progres s.c. features proficiency in network infrastructure solutions for companies, the intranet infrastructure in Artifex Mundi is based on a top-level teamwork solutions, which greatly increases our efficiency. We use Microsoft technologies for network infrastructure and various software for teamwork-dedicated tasks; apart from the standard network solutions, we use:

D.W.A.R.F.S.    Scriptarians: The Tournament    Ernest Colt    Arctic Racer    D.W.A.R.F.S. Training Camp