Science and Teaching
Apart from game development, several Artifex Mundi employees also perform scientific work and teaching at the Silesian University of Technology, both in the field of interactive 3D graphics and computer games technology. The scientific publications by Artifex Mundi members are presented on international conferences and in leading journals.
The List of Artifex Mundi Publications
- T. Grudziński, J. Ross, T. Mysłek: The Issues of 3-Dimensional Collision Detection in FRS Engine. Studia Informatica, The Silesian University of Technology, Gliwice, Poland 2006.
- J. Grudziński, A. Dębowski: Real-Time Weather Simulation in FRS Engine. Studia Informatica, vol. 27, no. 1 (66), p. 6-26, The Silesian University of Technology, Gliwice, Poland 2006.
- T. Grudziński, J. Ross, T. Mysłek: The Advanced Techniques of 3-Dimensional Skeleton Model Animation in FRS Engine. Studia Informatica, The Silesian University of Technology, Gliwice, Poland 2006.
- P. Żygadło: Ontology Integration with the Use of Graphics Properties Representation. STN AGH, Kraków, Poland 2006.
- J. Grudziński, A. Dębowski: Clouds and Atmospheric Phenomena Simulation and Rendering in Real-Time 3D Graphics. MIRAGE 2007, A. Gagalowicz and W. Philips (Eds.): LNCS, vol. 4418, pp. 117-127, Springer, Heidelberg 2007.
- A. Dębowski, J. Grudziński, T. Grudziński: The Issues and Methods of Real-Time Atmospheric Phenomena Rendering in FRS Engine. Studia Informatica, vol. 28, no. 1 (70), pp. 18-30, The Silesian University of Technology, Gliwice, Poland 2007.
- J. Grudziński, A. Dębowski, T. Grudziński: The Use of Particle Systems in Real-Time Atmospheric Phenomena Simulation and Rendering in FRS Engine. Studia Informatica, vol. 28, no. 1 (70), pp. 31-41, The Silesian University of Technology, Gliwice, Poland 2007.
- T. Grudziński, R. Mikuszewski: Splitting It into Components: Designing an Interface-Oriented 3D Game Engine. Learning with Games 2007 Conference Proceedings, Sophia Antipolis, France 2007. SAGSET 2008 38th Annual Conference Proceedings, University of Nottingham, England 2008.
- T. Grudziński, J. Grudziński: Join the Script Wars: Programming Virtual Fighters in an Interactive 3D Scenery. Learning with Games 2007 Conference Proceedings, Sophia Antipolis, France 2007.
- J. Grudziński: Real-Time Clouds and Weather Simulation in Computer Games. Learning with Games 2007 Conference Proceedings, Sophia Antipolis, France 2007.
- T. Grudziński, J. Grudziński, A. Dębowski: The Methods of Virtual Characters Animation in an Interactive 3D Environment. Studia Informatica, The Silesian University of Technology, Gliwice, Poland 2008.
- M. Szynalik, R. Mikuszewski, J. Grudziński: A Modern Content Creation Pipeline: Physical Content Creation with the Use of COLLADA Physics. SAGSET 2008 38th Annual Conference Proceedings, University of Nottingham, England 2008.
- T. Grudziński: A Hybrid Approach to the Virtual Character Animation in an Interactive 3D Environment. SAGSET 2008 38th Annual Conference Proceedings, University of Nottingham, England 2008.
- J. Grudziński: From Programming to Visual Content Design: a Scene Graph-Oriented Particle System for Computer Games. SAGSET 2008 38th Annual Conference Proceedings, University of Nottingham, England 2008.
- R. Mikuszewski, A. Dębowski, M. Szynalik: Cloth and Volumetric Materials - Real-Time Simulation Based on a Mass-Spring Particle System. SAGSET 2008 38th Annual Conference Proceedings, University of Nottingham, England 2008.
- T. Grudziński: Exploiting Quaternion PCA in Virtual Character Motion Analysis, full paper sent to ICCVG 2008 Conference, Warsaw, Poland 2008.
- J. Grudziński: A Scene Graph-Oriented Particle System for Real-Time 3D Graphics, full paper sent to ICCVG 2008 Conference, Warsaw, Poland 2008.
Information for Students
Any information for students may be found on Interactive 3D Graphics speciality website and on Learning Management System website.
Science and Teaching Contact Person
Jakub Grudziński
jakub.grudzinski (at) artifexmundi.com
