As the initial estimates show, the game developer and publisher closed 2024 generating 103.5 million of revenue, with 29.5 million of EBIT and 27.4 million of net profit. In the previous year Artifex Mundi witnessed an increase in revenue by 26%, while the operating profit and the net profit increased by 23% and 10%, respectively. Artifex Mundi’s flagship product, Unsolved, accounted for the dynamic growth of the company’s performance. Revenues from the commercialization of that game increased in the past year by 34% up to PLN 95 million.
– For another year in a row, we managed to improve our financial results at every key level. Despite, among others, the less favorable situation on the foreign exchange market as compared to the past years, we recorded a high, double-digit increase in sales, which was driven by the development of the Unsolved application. We estimate that the game’s commercial potential as measured by the LTV increased in 2024 by about one-quarter. This improvement, alongside the fuller advantage taken of the Unsolved development achieved in 2023, allowed us to increase investments in the game’s player base even at the time of the growing costs of online advertising – says Przemysław Błaszczyk, the CEO of Artifex Mundi.
The listed company’s CEO emphasizes that 2025 is marked for Artifex Mundi by the final stage of the development work carried out as part of two strategic projects – the new RPG game and creation of the so called metagame for Unsolved. – The work performed under both projects proceeds as planned. We assume that its first measurable financial advantages will be recognized in 2026. The goal for 2025 is to maximize revenue from the currently commercialized products, including to continue to improve profitability of the current version of Unsolved, which is increased, among others, by expanding the contents and implementing lesser modifications – Przemysław Błaszczyk adds.